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Devlog#6 — AI Improvements, Loot, and Inventory Selection
March 08, 2026
by
oil222
1
Over the last development sessions I focused on improving enemy behavior, fixing stability issues, and expanding the inventory and loot systems . Enemy AI Improvements Enemy behavior has been expanded...
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Devlog#5 — Enemy AI & Camp Testing
February 19, 2026
by
oil222
1
Over the past one and a half weeks, the focus has been on the first enemies and testing the camp environment . I planned out the enemies: there will be raiders/bandits and zombies . Bandits will have...
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Devlog#4 — Inventory Expansion
February 08, 2026
by
oil222
1
This week’s focus was on expanding the inventory system and pushing it closer to how the Trampler and build parts will actually work during gameplay. Inventory System Update The inventory has been s...
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Devlog #3 – RPGs, Destructible Buildings & First Enemy Prototype
January 31, 2026
by
oil222
1
#devlog, #gameplay, #prototype, #systems
It’s been about two weeks since the last devlog. I was sick for a few days, and this week I was on holiday, so progress was a bit slower than planned. In the last devlog, I said I wanted to add more...
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Devlog #2 – Health, Damage Feedback, and Grenades
January 18, 2026
by
oil222
2
#devlog, #gameplay, #prototype, #systems
Over the last development phase, I focused on strengthening the moment-to-moment foundation of the prototype rather than expanding it with new large systems. The main addition was a fully working heal...
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Devlog #1 – Foundations of a desert extraction shooter
January 10, 2026
by
oil222
1
#devlog, #prototype, #gameplay, #systems
This project is an early prototype of a top-down 2D desert extraction shooter focused on risk-reward runs and persistent progression. The core concept revolves around the trampler —currently impleme...
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